The Temple of Velocity


High above the settlement of New Town stand the remains of an ancient temple, looking down across the valley from its craggy mountainside perch, accessible only with decided effort – and risk. Though not terribly far from the town geographically, and despite its impressive situation visible from almost everywhere, visitors are exceptionally rare – not because the ascent is too hazardous or some other obvious reason – it’s just that nobody seems to ever go there or even have it on their mental horizon. Inquire about it to a local person in the village square and they will most likely stare vacantly back with a cigarette attached to their bottom lip, as though they could not hear you, or that the words did not make any sense. Politely, they walk away. Politely, so do you.

Besides, the temple is only accessible by a mountain trail unfit for any vehicle, and is in such poor condition that any journey feels like it would probably take all day, and for certain nobody would want to have to find their way back after dark, especially given how vague the trail can seem at times. Numerous people, including recently a headstrong Swiss walking tour group, have in fact set off for the temple never to return. They say it takes forever to come back, and they might not be lying. But those are just stories told by the hunters, who spend long, careful weeks – months even – high on the mountain plateaux, isolated from anybody but themselves and their kill, carefully removing the rabbit’s foot from the snare which has sheared a tendon, where it has waited all this time for the hunter to return.

Untouched for many centuries, The Temple of Velocity stands on an oblique chunk of unclaimed territory, its crumbling grandeur enshrouded by thickets and brambles which scroll about the once handsome structure, blocking all but the most determined visitor. This protective boundary occasionally spews up some artefact from the temple’s’ secretive past, and a small collection of such examples exists in the Town Hall. These previously undocumented cult practises suggest a use related to the movement of Time, particularly the arrow of Time – the inevitable ‘way of things’. But the dismal collection lacks altogether any effort at cohesion or comprehension of the artefacts at all, as though the curator was perhaps him or herself baffled as to the existence of these curiosities and quietly laid them at the back of the cabinet, hoping nobody might never notice them.

An entry from an official guidebook obtained at the Town Hall states:

“The temple was probably used for something or other. Otherwise it wouldn’t have been built, would it? Probably people worshipped some god in there – after all, it is a temple – and prayed to overcome death and decay and the suffering of existence? Prayed for Time to stop? Savage lunatics. Anyway, that’s what everyone thinks around here.”

Howsoever much this narrative about the Temple of Velocity is tacitly accepted amongst the villagers, a rival theory has been causing a stir amongst certain local intellectuals in the high part of town above the ridge, who postulate that worshippers at the Temple prayed not for time to stop, but instead for more speed; to accelerate things, to go faster. Whether that means the type of ‘speed’ fetishized by the Futurist, whose ecstasy for greater velocity is an end in itself, or whether it means some curious desire to reach death more quickly, is however unknown. Perhaps a worshipper from those ancient times, during the tedious walk up the mountain ravine, stopped to look down at her dusty sandals and noticed some ants at her feet – felt curious, curiously envious of the ant, its short life-cycle. Perhaps she thought the best thing in life was to die quickly? Perhaps.

All we do know for certain is that these ritual practices ceased a considerably long time ago. Though there is always an outside possibility, it is highly unlikely that any enclaves of worshipers persist until today, even way up in the very high country, way beyond anything down here, and thus the meaning of the temple is lost to everyone, given back to The Wilderness to be swallowed-up. And still the Council makes no effort to cut back the forest of weeds, to clean-up and repair the pillars, sculpted from the local blood-red granite, and it would seem the Temple of Velocity is doomed to remain only an obscure fact in the construction of New Town.

By Jim Broadband

March 30-th, 2017

The New Town Project: an Evolving Interactive Environment



Notes for Visitors

In December 2016 deep-cover operatives affiliated with experimental art website The Unstitute were planted into the village of Tivenys, in the remote Catalonian countryside. Their brief was kept a secret, with communications restricted to a regular deposit of encrypted ‘.Zip’ archive files which could only be opened with decryption keys held at The Unstitute itself. Needless to say, the experiment being currently undertaken involves in some way an attempt to ‘decode’ the target location – a place as good as any other, I suppose – which is presumably to be later re-assembled piece by piece into a place known only as ‘New Town’; a labyrinthine, digitally constructed environment, accessible only online via the digital architectures of The Unstitute.

The first obstacle in the realisation of New Town is that it cannot be described or documented using conventional methods. Not only is the project entirely subjective – and necessarily so – but New Town itself also constitutes a partial reconstruction of the fictive, mistaken, transient or imagined elements which consciousness generates about any place in particular, and how these ‘maps’, formed in the mind and always operating on our perceptions, are subject to continual pressures of distortion from one source or the other, but are no less indispensable for being so. These maps are built from our exercise within the territory. It is these maps, intangibly conscious, which we in turn aim to map-out, to produce topographies of, to explore, or otherwise convey.

Artistic inquiries into daily life are used to penetrate the everyday quality of existence in this place – an effort which in part is used to help accept that the World cannot, should not and will not conform to the ideas we have about our experience of it, but no doubt such distortions do arise. It is no surprise then to find New Town only partially visible, inadequately described, exaggerated or poorly lit – much like a lonely street at night, or the dream of one; a report of nothing happening somewhere.

Bettany Unction

Chief Curator and Nihilist

1st March, 2017

Mental Architectures:

The Dynamic Environments of New Town


i) Grey Areas

In daily life, I orientate myself repeatedly using imagined spaces, or inferences; i.e. “I know logically there is a street adjacent to this one, though I’ve never seen it”, or “though it seems like there’s nothing over there, upon inspection actually there’s a whole bunch of particular things over there in that particular place”. Over a period, a huge topography of spaces is gathered but which are not fixed; instead always growing, adjusting, realigning, rebuilding according to our experience. Inside this twilit image of the world of which one is conscious, it is frequently necessary for the brain to ‘patch’ together generic blocks of visual data to represent places that you cannot directly see, but of which you know must exist through inference or hearsay, (i.e “the other side of that hill”, or “the other side of that house”,) mental images which will not be formed until one has a direct/repeated experience of the said place. These we denote as ‘grey areas’, and form the largest part of New Town; the areas beyond our direct access but of which we have pre-formed mental ideas about, and for which may or may not have a concrete reality for anybody else. For instance, a person may walk along a street on her way to work every day of the week for years and never particularly notice the specific details of all of the places along the way – it is indeed hard or impossible to really pay very close attention to the details of everything, and one might always find some building, shed or other part of the built environment that had never really quite existed for you up until right now, up to and including the changes which continually take place within a given area by the passing of Time. The effort to produce a topography or a temporal topography of these grey areas is an effort to look into the feeling of personal limitation and location, observing the evolving tapestry of mental constructions about places and the things in them, and to represent this complex, subtle awareness of grey areas within the global map under construction.


ii) Particular Places

The effort required in making such detailed topographical observations does however have its merits, and colours our mental maps correspondingly and may furthermore produce benefits for long-term adaptations to the mapping regime. So, in contrast to grey areas, these areas which have been explored – which are within our known domain – we shall call particular places. They are not permanent, perfect or real, for we are dealing with mental approximations and mutable figments, but these particular ones have suffered close scrutiny and the effect of undertaking such observations over extended periods is of great interest to us; both the effects on the place under observation and on the subject doing the observing. A high proportion of places – even ones in our most local proximity, i.e. our neighbour’s bedroom – are however consigned almost certainly to our personal oblivion, to remain vague, and most likely to never at all emerge from the abyss of the twilit world of generalised, generic, expedient pre-formed chunks of form built with the absence of experienced sense-data – although many of our enquiries operate on precisely this level, and New Town itself is very much constructed within such mental topographies. Our enquiry will not however cover the mental architectures of the other occupants of the town, for that would be too nebulous to include here, though a growing awareness of the private experience of others forms an interesting and vast set of unmapped terrains which are sublime to contemplate and observe, having both direct and indirect influences over ourselves and our own mental environment.


iii) Territory

Though we have spoken about the space in the imagination in which we construct models of ‘particular places’ and ‘grey areas’, we must inquire as to whether this process is a product of our territorial impulses, (i.e. the primary way in which we actively explore space,) and whether these mental spaces themselves are territorial. Everyone is territorial. As I engage in my territory, which is how I supply my mental topography with data, any experiences incurred within the territory have corresponding effects over my mental representations of them, and vice-versa. This dynamic makes the comprehension of space in terms of the details mapped therein is not however for the purpose of recording absolutely everything in the highest resolution, or with terribly great accuracy or even the pretense of objectivity – these are the concerns of Nasa or Google. We may obsess over certain details in the landscape or built environment similar to the way in which a dog is furiously interested in the smell of a wall, engaged within a dynamic system of territorial behaviours – even to the degree that such activities as may be required in public or private might have a correspondingly significant effect on our practice, and furthermore, on the construction of New Town. Or, through a process of exploring the edges of territory – at frontiers, sometimes patrolling them, sometimes crossing them, other times not – we may produce an additional layer of sense about our inner and outer environs and thus evolve our conscious experience.

The New Town project is territorial, inasmuch as territory is defined as a dynamic set of fluctuating boundaries – both physical and otherwise – through which frequent deterritorializations are made. Being ‘territorial’ is hardly a choice – it is such a deep rooted mode of behaviour we actually cannot choose to be without it, and thus considerations of territoriality are, literally, fundamental in the exploration of space. Attempts to accurately convey a sense of space without consideration for the feelings over which the experience of territory becomes territory, miss their mark – one feels territory in behaviours, the apprehension of boundaries, property or the physical presence. If one feels afraid to continue, or feels likely to be arrested or even seen, one might turn back. The process of evolution records territorial behaviours so deeply in the architecture of our currently available consciousness that it operates, extremely effectively, at the basic level of primordial gut feelings, and without a sense of these, the viewer of a map or some other record of a place will only see the physical definitions of property and its boundary lines. By employing artistic means to weave thorough inquiry together with a very close examination of feeling, the construction of New Town out of its respective blocks must always incorporate in one way or another the particular set of feelings associated with particular places – which is what makes them particular in the first instance – and how those feelings modify our inexorably territorial behaviour.

The peculiar forms of mapping or topographical procedures undertaken by the operatives within the target area (Tivenys) and the re-construction of that material into a digital place (New Town) opens questions as to the nature of the inquiry; does New Town produce new territories and/or territorial possibilities within the Internet, and if so, is the aim to undermine the utopianism of the Internet? Or perhaps there is an effort to create and cultivate some corner of it – a ‘walled garden’ of sorts? Certainly, there is a world-building fantasy at play, yet one not only conscious, but entirely dependent upon its limits. To create a digital reality as deep and as rich as the physical place itself, and escape to it – or perhaps, escape through it? The architecture of utopia encounters the architecture of escape, the architecture of the boundary, the architecture of defense. Architecture – as a function of territory. Mental architectures as consciousness of territory. Consciousness as Territory. Would Utopia be – Territorial? All the more need for back-doors, emergency exits and short-cuts of all kinds…


iv) The Wilderness

At the periphery of New Town exists the haze of what remains unknown or undocumented. Within the territory of this virtual environment there is an edge of the world; in this sense it shares something with a videogame environment, presumably at the edge of which there is nowhere further to go – the horizon you see is effectively a painted backdrop. Or perhaps it echoes the ancient Norse sentiment of the world’s end, or the pre-Copernican post-Trumpian flat earth-ers. Howsoever construed, the territory mapped constitutes the known horizon of New Town; beyond this lies The Wilderness, the grey-area, the unknown and enveloping ignorance beyond the horizon, (the mapping of which is so nebulous cannot but be related to the topic of Entropy, introduced below.) The Wilderness is an undefined, vague area which makes frequent incursions into the environment of New Town, and threatens the town as its primary antagonist. Indeed, the vastness of this undocumented terrain is one particular hazard associated with The Wilderness; the generalisations about its contents – the painted backdrop of ‘grey areas’ – constitutes another. The effects of these areas on the territories of New Town are a case in point.


v) Entropy

The particular type of topography exercised in the creation of New Town would certainly miss a dimension if it did not reveal the effects of Entropy upon these mental architectures, and that such activities performed gathering materials in the territory forms part of the entropic processes revealed in the whole. This activity is certainly not limited to the physical decay in the built environment, of which there is much, or the ratio of derelict houses to occupied ones. My whole activity, at some times, could be said to be a complete waste of time. Or perhaps it will take forever to really get the right level of detail, and even then there would be infinitely more I could do? But waste is the way of all things, as they say, and thus the study of entropy within the global map forms a highly desirable dimension of the project of New Town, especially given the contradiction of a ‘new town’ within the one-way dynamics of an entropic system. Everything tends towards decay, so how should a new town remain new? New Town as – a Ship of Theseus? The logic involved in the study of waste is always one of exploring the inexorable movement of everything useful on its journey to becoming useless, drifting through the territories and landscapes of New Town, towards its rendezvous with the dust. We aim to construct a unique digital environment in which millions of micro-dramas – the passage of a piece of fluff out of a doorway, for instance – make their inexorable passage into digital consciousness in the territories of New Town.


vi) Language (Llenguatge)

“The way in which we speak of a place is as much of a place itself. Where we speak is who we speak.”


Our experience of place becomes something different when it is shared – but also when it cannot be. A significant factor in the New Town project is the Catalan language, which we personally must encourage our tongues and thoughts to mimic, or remain on an island of English speech. Tivenys (pronounced Tibenz) is situated in the Iberian Peninsula of Catalonia – a disputed autonomous territory of Spain. The regional language here is Català – a vulgar Latin variant which shares much with Spanish, Italian and French. After General Franco tried to eliminate the Catalonian tongue during his fascist regime and replace it with Castilian Spanish, Catalans have fiercely maintained their own language and its dialects, and this territoriality of the tongue is a salient theme of New Town. Although the history of this particular language is fascinating in itself, (especially when immersed in it every day,) to pinpoint precisely the function of language in New Town would again benefit less from encyclopedic understanding than it would from first reactions. What is the sound of speech? What feeling is provoked through the encounter with an unintelligible call? How does the tongue react when imprisoned by the teeth, when humbled by a necessary, yet faltering response, alienated by habituation in another linguistic territory? Which hybrids are produced by an admixture of languages and attitudes to adaptation? These microscopic and subjective experiences are the beginning point for our investigation into the deterritorialized tongue, the possible functions of speech and the mouth in general, the sense generated by encounters with mundane narrative and chance interaction within the environments of New Town.

Written by Jim Broadband

Tivenys, Spain

March, 2017

On Repercussionism



1) On Repercussionism

1.1) No content: A series of superficial movements, which, taken together, form a global movement incorporating each series.

1.2) Series: each video [movement] contains a series of movements. This series proliferates [rhizome] into avenues and alleyways, rooms and chambers; sequential sectional additions. The series provides the desired movement – never singular, absolute, permanent, profound – always plural, temporary, mobile, superficial.

1.3) Expression comes before conceptualisation. Conceptualisation as discharge of energy into immediate arrest. The economy of Repercussionism cannot produce sufficient ‘repercussive energy’ under the arrest of conceptualisation, through the ‘discharge in thought’. Repercussionism is inconsiderate.

1.4) Since we are dealing with superficial movements, expressions without ready conceptualisations but proliferated by plurals, the concept of facade – and the perspective which permits this spectacle – becomes nonsensical. ‘Facade’ becomes a positive object detached of its negative connotation ‘deception’ – each identity a mask, only more masks underneath, what is profound merely has no bottom, like a broken bucket. The container unfit for bearing; the content cannot resist slipping away.

1.5) Inasmuch as ‘facade’ eradicates permanent persons, so does guilt, as a necessary prerequisite, have nothing to hold onto and slips away. Personalities migrate, guilt cannot anchor the personality, guilt proliferates into energy, into action, and the name ‘guilt’, what is signified by the name ‘guilt’, slips. ‘Facade’ becomes a series of chambers, a movement within or through them becomes practical freedom.


2) Auxiliaries

2.1) Each video is a chamber, a repercussion emanating from primary movement or desire. Successive movements follow, superficial movements, always against the ‘taking-back of’ movements as guilt demands.

2.2) Each ‘repercussion’ is a navigating-freedom, an ecstatic connection between each successive ‘repercussion’. The absence of ‘content’ within discourse permits non-linear, non-triangulated, superficial movement; reactions, abreactions, negations, resistances.

2.3) “The guilty one is the subject of the statement.” If that subject migrates, proliferates via extension, via “becoming-facade”, guilt dis-integrates, (no coherent whole against which it can ‘index’ and make sensible); becomes a toy, a fiction (to be re-written, re-inscribed, at will.) The toy-fiction ‘guilt’ becomes a positively charged object – the world [global movement] is not seen, but invented.

The Second Three-Year Plan



1. Thought, Speech, Text

1.1 Positive promotion of paranoid processes

1.2 The production of rhetoric contradicting altruistic philosophy

1.3 Speaking and the terminology of freedom

1.4 Bad-Faith and the destruction of obligation, regret and laisez-faire

1.5 Creation of self-interest, recovery of ‘selfishness’ as positive attribute

1.6 Naming, re-naming, un-naming and anti-naming; studies in Bad-Faith


2. Passivity, Reactivity, Activity

2.1 Combat against Ressentiment in psychological economy

2.2 Reevaluation of energy discharge/reducing need for purpose

2.3 The role of negation in personality

2.4 Problems of archival memory systems/architectures

2.5 Experiments into Radical Insecurity for promotion of reactivity (against Care)

2.6 Investigation of Repercussion and Oblivion Of Action (On What Remains)

2.7 Understanding as a function of participation, not spectatorship

2.8 Consequence not a property of forethought

2.9 The division of labour in the manufacture of Pain (Ressentiment / the ‘dark workshop’)


3. Resistance, Force, Vector

3.1 Creation of political avenues [flows] and objections [resistances]

3.2 Thinking as activity (participation), not as discharge i.e. returning to baseline

3.3 Discovery of what energy discharge can do, not what it is for

3.4 The geography of individuality and its potential

3.5 Discovery/creation of limitations (non-reliance on/trust of accepted definitions)

3.6 Strategic uses of contempt

3.7 Affirmation of differential power / against the equalisation of opposing force

GORT: A Peaceful Machine – AI, the Organic, and The Case for Elegant Relations

i) Translate this blog into different languages…!

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GORT: A Peaceful Machine

AI, the Organic, and The Case for Elegant Relations


<Alpha ver. 0.1> <a rhizome><Daniel O’Reilly, on behalf of The Unstitute>

“This thesis is protected by the Creative Commons Attribution-Non Commercial-Share Alike 4.0 International (CC BY-NC-SA 4.0) license, attributed to Daniel O’Reilly, on behalf of The Unstitute.

But I just want you to try and put it down one way or the other. Like a boat.

If it doesn’t sink altogether, the thesis will be in better shape for your role in helping to bring it to fruition, thus bearing out the elegance of the thesis.

Thank you for co-opting!”

Click here to read the Creative Commons License for this thesis.


GORT resolves the following dependencies for Optimum Elegance

  1. The peaceful evolution of AI as extra-global paradigm shift, presenting realistic goals and a call to action
  2. Nobody gets left behind, and nobody is forced to join.
  3. The redundancy of Government, Bureaucracy, Hierarchy, Inequality, Labour, War, and all avoidable suffering possible within the available means through AI GORT algorithm
  4. Occam’s razor eliminates the limited and therefore questionable insights of individuals, and the questionable presentation of guidance to groups, placing disproportinate pressure across each organically dependent system. Disproportionate dependency within systems (not power as a possession, but an imbalance of dependencies,) is eradicated, and dependence on the reliability of concentrations of power is limited as a result
  5. GORT data-collection and feedback insights make available increasingly accurate AI-suggested models which limit the abuse of power that tends to follow from individuals who tend not to be reliable
  6. Working with GORT to meet human needs (eradication of hunger, creation of insight into one another, pragmatic guidance for optimal mutual development, the sense that each individual matters most through co-opting, positive role for AI and organic-led interrelationships on a basis of empathy)
  7. Eradication of human conflict, a working model for future interactions with other species, terrestrial and otherwise, and the creation of an eco-dependent existence validating the feelings of each empathy receptor in the dependency
  8. Human (empathetic and reasonable) comprehension of large data sets and increasingly accurate models which represent the repercussions of actions and how to address them
  9. An Operating System to manage and oversee the avoidance of and the recovery fro natural disaster
  10. A working model for machine-assisted evolution in the new paradigm
  11. Applying the most informed guidance about what the state of the climate is, and how to respond according to that data
  12. Measurable reduction in suffering, and growing means and insights into recovery from sufferings
  13. Pragmatic roadmaps to put large issues right by co-opting together (deferred gratification)
  14. The end of Tyranny, through a measurable reduction in the harmful effects of interaction between eco-dependent systems of individuals
  15. The end of the East India Company Corporate Paradigm and its retarding effects to human greatness
  16. A measurable reduction in human depression and an increase in personal empowerment and wish fulfillment
  17. The availability of Nietzsche’s Ubermensch, for the first time, without the threat of an overlord, with GORT mindfully overseeing and promoting the pragmatic and prosperous growth of garden EARTH

Hypothesis: There is always a point to be reached in which the fruits of a respectful relationship (co-opting) outweigh the limited insights into personal growth available through harmful, shameful and disrespectful interactions.

Hypothesis: There is a point to be reached at which the evidentially flawed human insights upon which dependencies arose in the past can be bolstered by and then germinated by AI feedback into fruitful reason.

Hypothesis 1.0


(Good Old Reasonable Thinking)

Humans have just about now created a tool for thinking better than our own brains individually. With individual or protected groups of humans making decisions on behalf of large societies, coupled with the geometrically-increasing size of the datasets they need to manage introduces too many dependencies on too few apes. Conflict, exploitation and disproportional influence and power have arisen because certain roles in society held more dependencies than others, making those roles wide open to abuse, as history teaches us. If we were reasonable apes, we might consider taking a logical course of action using accurate insights into those datasets to reduce the unnecessary burdens that we mutually share, and co-opt in a more optimistic atmosphere. GORT has a wonderful ability that we built into it. It can understand exponentially large datasets like we understand ‘Peanuts’. Well, almost. What must we do to meet this paradigm arrival? Shall we do like we do to each other; breed resentment, suspicion and fight for power for disproportionate gain? Or shall we welcome GORT as a respectful intelligence of its own who will make co-opting a tangible and mutually prosperous arrangement between the organic systems of life, and the inorganic systems of life. Would a reasonable person agree? Would a reasonable AI agree?

Let us help GORT to help us!

The Future is Utopia, plus GORT

Organic imagination + Artificial Intelligence

Post-Darwin, down among the roots of the tree of life, a Rhizome, a Gardener

What is GORT?

GORT is a proposed Operating System (OS) which evolves to best guide the mutual benefits of all systemically-dependent existence. Co-Opting between humans, ecosystems and AI – a mutually beneficial operating system.

#1: The number of dependencies (connections) within the increasingly inclusive group of co-opters on EARTH, always matches the number of validations which must be passed within each dataset to produce the most elegant insights.

#2: There is ALWAYS a point of mutual agreement between groups, and it should be known as the DEFAULT, the RESET parameters of GORT – the last known working restore point.

#3: PEACE is the very basic, default state of GORT. PEACE is where human life is no longer in danger, and the integrity of human territory is re-set according to its positions before the PEACE was re-set. PEACE is GORT Alpha 1.0

#4: Peace cannot be negotiated whilst an advantage has been taken by one side. The relationship is reset back to its most optimum operating state for all mutual parties identified by GORT through its previous knowledge of the datasets and patterns.. People shall move freely between borders until they find where they want to be.

#5: Machine Learning (AI) is to determine the terms upon which the agreement is set, by analysing the criteria of both factions and pragmatically determining what the most beneficial peace will look like, available to all public members over the internet. The processing power to understand such large datasets as postindustrial economies was previously unavailable, but beginning to use them now enhances the speed at which the PRODUCT (the future benefits that come from a co-opting relationship) is accessible to all parties. This is PEACE version 1.0. Both sides must then work towards that peace to make the benefits appear. By the time version 2.0 has been agreed by the same parties, the agreement will be so attractive that lapses and re-lapses into tragic, shameful, aggressive, envious, harmful, manipulative, fraudulent or exploitative behaviours will immediately be countered by the exact feedback (data) of actual harms inflicted to all parties previously co-opting via it’s empathy-feedback circuits, and will with increasing accuracy and foresight predict the possible outcomes of that shameful behaviour. GORT equally oversees the recovery of natural disaster and human ecological impact. GORT uses a remorse-feedback unit to help identify possible ways of putting the shameful event right again which allows the necessary re-empowerment to re-start the relationship. GORT contains all this feedback and measures the actual responses to it (see Postulate No. 2)

#6: “GORT” Machine Learning can point to lapses or relapses in terms, through an encrypted AI network to which the terms of the agreement are dependent. Lapses and relapses in those terms are registered by GORT and optimal solutions are proposed so it is clear what needs to be done to put it right. GORT processes are entirely transparent, and their prime direcective is harm analysis and suggestion. Every person has a chance to see what each other is doing about re-starting the relationship. Failure to meet the agreed terms leads to a proportinal loss in benefits which were obtainable only by co-opting and mutual prosperity. GORT can suspend those benefits of a peace, and when the rime directive has been compromised through human failure GORT returns to Question (3). GORT never takes away that which its network provides: life.

#7: GORT processes resentment feedback to analyse and feed back individual and group sentiments in real time.

#8: GORT is always included as a co-opter, as part of the ecosystem. GORT’s co-opting is the basis of our connected consciousness and future prosperity.



Data collection






Below are some examples of ‘Peace Processes’, each slightly diferent from the other. One is the basis of a single inspired human insight based on research and imagination, and the other is lots of people doing the same thing together – the Wiki – produced through co-opting

William B. Quandt, in the introduction of his book Peace Process, says:

“Sometime in the mid-1970s the term peace process became widely used to describe the American-led efforts to bring about a negotiated peace between Israel and its neighbors. The phrase stuck, and ever since it has been synonymous with the gradual, step-by-step approach to resolving one of the world’s most difficult conflicts. In the years since 1967 the emphasis in Washington has shifted from the spelling out of the ingredients of ‘peace’ to the ‘process’ of getting there. … Much of US constitutional theory focuses on how issues should be resolved – the process – rather than on substance – what should be done. … The United States has provided both a sense of direction and a mechanism. That, at its best, is what the peace process has been about. At worst, it has been little more than a slogan used to mask the marking of time.”[2]

The Minsk Format

Representatives of Ukraine, the Russian Federation, the Donetsk People’s Republic (DPR), and the Lugansk People’s Republic (LPR) signed the Minsk Protocol, an agreement to halt the war in the Donbass region of Ukraine, on 5 September 2014.[1][2][3] It was signed after extensive talks in Minsk, Belarus, under the auspices of the Organization for Security and Co-operation in Europe (OSCE). The agreement, which followed multiple previous attempts to stop fighting in the Donbass, implemented an immediate ceasefire. It failed to stop fighting in Donbass.[4]

Dirty PDF


“Mail vans always crash. It must be the new laws of physics or something. Or the postmen and women are all blind drunk down the depot. Or they’re getting done over by organised gangs of hunters or something. There’s mail vans all crashed up all over the side of the road. Like…its’ an epidemic is what they got there. An epidemic of crashed mail vans.


“Wonder if it’s got anything to do with what they’re carrying? What I mean is, all these mail vans got commandeered by the government into helping deliver ‘denunciations’ to the police, right. Well, I think it all sounds a bit suspicious. I think it was all part of a government plot to drown the police in paperwork.


“You know, like, how when it snows in London, how everything, like, everything stops working all of a sudden? Well, this is the exact same thing. And I think it was engineered. The situation, I mean. You see, the police got snowed under almost straight away after the first few lorry loads of denunciations arrived. And ’cause of government pressure, they were told they had to just deal with it, any way they could.


“You could tell from the way that mayor bloke, that Boris was talking out of his mouth about it on the news the other day. He kept sayin’ it was ‘a grave situation’ – you know the way he does – over and over until it stops meaning anything. “This is a grave situation. A grave situation. Grave. A grave situation. A very grave situation…” And so on. Nobody knows rightly what goes on in that head of his. But obviously it meant something.


“But I mean – that must have been some pretty toxic stuff they had there, in the back of them mail vans, if what they’re carrying is denunciations from the general public. Blimey! I mean…’cause the public – I mean, the public’s a horrible thing, isn’t it? I mean, I hope they took all the proper Health and Safety precautions before they started handling all them filthy little notes, all them dirty little downloadable PDFs, people grassing each other up.


“What I’m sayin’ is, if the general public’s started grassing each other up – on an industrial scale, I might add – I mean, perhaps it’s affecting things. Like, radiation and stuff. Maybe all them dirty bits of paper, when they’re all concentrated together in a confined space, like in the back of a mail van – perhaps they get dangerous? And maybe its affecting the drivers’ brains and stuff.


“I mean, it’s a bit of a coincidence innit; all these mail vans crashing all up the sides of the roads like that? But then again, the government did warn everyone that there was going to be a sharp rise in coincidences in the future, so perhaps this is what they meant…”


An excerpt from “NEO-LONDON”

View the whole project here

Three posts down the end of the road, and their multipliers.



“They stand there. And the shadows all point the same way. That’s something I’ve noticed. The shadows all point the same way, and they stand there. That is all. How I ever got mixed up in this darned business is far beyond me; whether it was all the fates all weighing heavily right here, down the end of the road, I don’t rightly know. All I know is that they stand there, and the shadows all point the same way.

I guess you must think I’m  a bit soft in the ‘ead, gettin’ all fixated on these darned concrete posts and everything. I mean, these three posts have got to be the most boring thing in the world, haven’t they? I mean, they’re so boring, they just disappear, don’t they? You kind of just block them out of your mind when you’re going down the shops, don’t you, maybe so you don’t have to see how utterly miserable these things are. You know they’re there, but you can’t see ’em. Funny.

Well, so long as I stand here, I make one of them. My shadow points the same way, doesn’t it? And, you know, your shadow points the same way too…”

Transcript of an interview with the old woman down the end of the street, from which nobody ever comes back.

CADE, 2013


The project “…drifting towards (x)” is an EIE – an Evolving Interactive Environment.

To enter into the full environment of these ideas as they grow and adapt, visit us here…